Jun 21, 2014 Kassadin is still sucks early so don't even try to play agressive wait for the ramp up plus if you wanna do any dmg with ult build MANA. (and void staff) (and void staff) AND if you build MANA you can use the 4 stack ulti at least once and if the target has any hp left just USE your W because W is doing the most dmg out of all his skills. Apr 29, 2014 Just an idea on Kassadin ult. Comment below rating threshold. But really the stack mechanic is just kind of weird with the high costs that it gets up to, just not spamming them allows you to get out of any situation and catch up with anyone, which would be and is broken as would be a reset on the stacks. However VirtousSinner's suggestion could work, but then people would just build. Jan 05, 2013 I then went catalyst and then baught tear but then i felt my damage was always lacking for team fights and i was still finding myself out of mana until i built ROA and converted the tear over into the fully stacked AA. I did not like this because I felt like I only got my heavy hitting damage end game when i could of snowballed sooner with say. Kassadin ult cd lower than in urf. Special ED Kid. Submitted in Champions & Gameplay Feedback - Now Disabled. So with ultimate hat i decided to try out full cdr kass. Let's say that Kassadin has maxed E, the numbers are the same with maxed Q.just 10 less damage, and Leblanc has maxed W. We assume that Leblanc has a Morellonomicon and Kassadin has a fully stacked Roa for a total of 120 AP.
My first champion I wanted to play in League was Kassadin {{champion:38}} . I knew *nothing* about the game or the champion, but Riftwalk looked extremely cool, and I knew I would enjoy a champion with the ability to reposition himself that frequently. A friend showed me the xPeke backdoor, and I was smitten. {{champion:38}} was life.Of course, it didn't take very long in League to realize I had basically sided with Satan himself. Not a Christian ideal of Satan (whom some would side *with*), but rather the concept of pure and unfathomable evil. I played Kass constantly in norms, and then when I hit level 30 discovered that he was running at a near 100% ban rate in ranked. Since he was basically the only midlaner I played, that wasn't ideal for me. I had to learn to 'main' other midlaners who I would actually have a shot at playing.Kassadin nerfs came and went.. the one where half the mana cost was refunded if you riftwalked **onto** enemy champions was so funny I still can't understand how someone thought that was a good idea (that was the point at which I stopped going {{item:3070}} + {{item:3010}} , since the mana sustain was no longer a problem with just {{item:3027}} ). And then the rework hit. I played Kass *constantly*. I was never not playing him. I wanted to have all the mechanics of the new kit worked out. I spent hours designing item builds for various situations. I calculated runes and masteries that would work well with how I wanted to play him.. it was so much fun.And then he was buffed. I was terrified. Not because I didn't enjoy the buff, but because it was only going to highlight his strengths and I knew a hard nerf was coming in the wake of it. What the 'new' Kass had needed was a slightly stronger AP scaling on his W. What he got was that + obscene scaling on his Q shield. As expected, both were rolled back. With the less-than-stellar overall AP scaling in his kit (since the removal of any AP scaling on his formerly 80% scaling ult), other summoners started experimenting with knew concepts for Kassadin.. and IcebornKass was formed. At that point, I knew we were headed into dark days. The problem wasn't that Kass was too strong, but rather that he wasn't strong enough. Iceborn was a crutch because mana costs and damage were poorly tuned. If his kit could make use of AP well enough, the miserable AP on Iceborn would have been inefficient, and other builds would've risen.Instead, the CD on W was greatly increased. Of all the available kit-tuning options, this was what I least expected, because it solved the fewest problems while heavily tilting Kassadin's kit towards disfunctionality. When I had spent weeks pouring over the initial reworked kit, it was immediately apparent that his kit begged for Lichbane to be included. So obvious, in fact, that Lichbane was nerfed in the *same patch* as Kass' rework was released [ http://na.leagueoflegends.com/en/news/game-updates/patch/patch-44-notes ] . Because of the refocused kit (with a massive mana-restore built into W), RoA+Archangels was no longer necessary.. but there was a trick. Complaints about Kassadin pre-rework (a.k.a., since he had come out) had always revolved around his having 'a free flash every 5 seconds'.. which presumed some amount of CDR (such as the 20% {{item:3065}} used to give). With the reworked kit, Kassadin's 'free flash' was no longer on a 5 second cooldown -- it was 3 seconds. With no CDR. This was the trick. Building CDR was no longer efficient. If you wanted more damage, you built more damage. Kass revolved around the delicate balance between static cooldowns and appropriate use of his W to keep him Riftwalking during fights (when he was burning through mana faster than {{champion:13}} mains would ever imagine possible). You *could* build CDR to help with your Q/W/E cooldowns, but the kit made it more efficient to just buy damage (My standard build during this time was {{item:3027}} , {{item:3100}} , {{item:3020}} , {{item:3157}} , {{item:3135}} , {{item:3089}}). With the increased cooldown on W, Kassadin was desperately mana-hungry, and terrifyingly close to needing to purchase CDR just to have his W up more frequently. Lichbane became a luxury item I couldn't bother purchasing early-game.Reflect on this for a moment: Kassadin players spend the vast majority of every match with Riftwalk off cooldown, and still not being used. And even so, I suspect they still spend more mana in a match than all 9 other champions combined. Because Riftwalk's cooldown isn't balanced. And the only change happening there has been to make it **shorter**. The point I've arrived at with Kassadin is that unless you are overwhelmingly snowballing, you cannot assassinate anyone. The complaint in previous iterations of Kassadin has always been that his ult's CD was stupid short. The response was to shorten it and give him an offensive way to keep Riftwalking. Except he didn't have enough damage to 1-shot carries, so viable slow-them-down-and-beat-their-face-in builds were developed. So the entire kit was thrown off-balance, and now if you pick Kassadin, you are literally telling the opposing mid-laner that you think they suck and you can play a completely crippled champion and make them look like trash.Kassadin Live: Extremely low base-damage on spells, *no* AP scaling on ult, the highest mana-cost in the game, and a myriad of 'pick-on-Kassadin' specific nerfs (W-cooldown, no scaling MR, humorous slow-duration on E (although.. {{champion:91}} knows all about comical slow-durations), -10 base-damage on Q..). And he's melee. With no solid gap-closer pre-6.End of 'rant'____________________________________________________Proposed changes:Kassadin's ult needs a real cooldown, and the static cooldown needs to go. Building CDR necessarily removes some available AP-centric buildpaths, and honestly.. the current iteration of {{item:3174}} would actually be really cool on Kassadin.Also, Null Sphere needs to not be point-and-damage. Whether it's an AoE similar to Xerath's W, or a basic skillshot.. something other than 'Hey, let's trade. You aim something at me, and I hit you with this 100% of the time while getting a shield. Good luck.' would probably go a long way to relieving the oppression that has always been part of Kassadin's kit (whenever he has been in a playable state).Changing his ult range is just.. *not* the way to go about balancing him. People will have to find ways to stick to targets even better, and builds will get worse and worse. Presently, Kassadin builds at least are fairly reasonable for an AP (RoA + Zhonyas + Sorcs).. nothing bizarre. Nerf the ult-range, and I wouldn't be surprised if {{item:3116}} started showing up (or if {{item:3025}} came back). He'll have to be tankier, he'll have to be able to stick to targets.. and there isn't enough damage in the game to let him actually kill carries efficiently until late-game.In a way, I am most saddened by the community's vitriolic responses to Kassadin nerfs -- 'he deserves it' is almost always echoed by people who don't even know anything about the poor guy. 'Better nerf Irelia' has nothing on the list of 'balance changes' Kassadin mains have gone through to date. Yes, I am passionate about this. I don't want him to be 'OP.' I want him to fulfill my 'End-Game Fantasy.' I want to play Kassadin and enjoy it. My skills against my opponents. My knowledge of the game vs. my enemies. I am willing to make sacrifices for my mobility -- it's an obviously necessary trade-off. But reducing my mobility is to reduce the point of the trade-off. If I am to be boring and 'normal,' give me a 90% scaling ult and high base-damage. And no 1000+ mana skills. But please don't actually do that. I want Kassadin to feel like the unique character he is. And for everyone to be okay with that.______________Provided for reference -- links to other Kassadin 'essays' I've written on the forumshttp://boards.na.leagueoflegends.com/en/c/gameplay-balance/GTEyBmHY-can-we-balance-kassadinhttp://forums.na.leagueoflegends.com/board/showthread.php?t=4690552http://forums.na.leagueoflegends.com/board/showthread.php?t=3855459
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Kassadin Mid-Lane Guide / The Late Game Monster
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Spells:
Teleport
Ranked #25 in
Middle Lane
Middle Lane
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Items
Ability Order
Q
E
Threats & Synergies
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Ahri
Try to reach level 6 without fighting and you can dodge her charm easily with your ult. League of legends mac dmg file.
Annie
Just Q her after she Q you. You have more range on your Q than she has, so you can take down her damage with your shield.
Azir
Early game is really hard against Azir, but after reaching level 6 you have to try baiting his Q then you can fight him.
Cassiopeia
Cassio is a good counter to Kassadin because of her E that can disable your ult.
Diana
You can free farm until level 6, then you should watch out because she can kill you easy in mid game. Try to famr up and get 3-4 items. Then you can trade with her really well.
Heimerdinger
For playing against Heimerdinger you have to improve your last hitting skills under turret with Kassadin.
Ekko
Ekko is easy to handle with Kassadin. https://pgsite244.weebly.com/the-watson-scott-test-free-download-mac.html. You can jump out of his stun with your ult and his Q damage with your Q shield.
Fizz
Fizz is really hard to play against. Especially watch out on level 3 and 6. Zhonyas (and maybe Abyssal,too) is a must have against him.
Katarina
Try just not to get killed in mid and early game against her and you will rek her in late.
LeBlanc
Mac miller the star room free download game. Just try to dodge her W E combi with your ult and you can face her after getting 3 items (Tear-Rod-Abyssal)
Lux
She is able to poke you down in ealry game, but you can teleport back. After finishing RoA you can dodge her E with your ult easily and you can kill her.
Zed
Zed is probably the worst champ for Kassadin. Just try to reach your late game and buy Zhonyas after RoA and you will be fine.
Yasuo
Yasuo can easy dominate the lane aginst Kassadin because of his E. Try to farm a lot with your Q and E to stay safe on your lane.
Introduction
Hey guys,this is a guide for Kassdin on mid lane.
This guide is really slowly scaling because of the Tear and RoA, but your ability to hard carry a game in late is insane. The mana of both of this items is so high that you can jump and roam around the map like its nothing.
Please comment this guide and tell me your thoughts about this built.
Have fun, Isiolonist.
Items
1. The start with Corrupting Potion is great for Kassadin. You can heal up the poke you will get trying to farm.2. After you have reached 750 gold on your lane, go back to base, buy Tear of the Goddess and use your teleport to get back to your lane.
3. Rod of Ages: For games against a good late game scaling team
(better late game powerspike)
Hextech GLP-800: For early and mid game focused enemie teams
(better mid game powerspike)
Try not to fight your opponent mid laner until you have finished one of these items.
4. Sorcerer`s: Enemie team with 2 or more tanks
Ionian: Enemie team with a lot of squishies
5. Abyssal Scepter: For enemie teams with 2 or more AP damage dealers
Zhonya`S Hourglass: Against teams with a lot of cc and burst
Morellonomicon: Buy it if you are really ahead to your opponent mid laner. Great synergy with all of Kassadin`s spells but no resistances.
6. Void Staff: Really good against tanks and more one-shot potential
Finish Seraph's Embrance: Finish your tear if you have fully stacked it
Fully Stacked Kassadin Ult Dmg 2
(now you will definitly be able to one-shot the enemie`s carries)Watch out: A lot of these items do have cooldown reduction. Watch out for not getting more than the maximum of 45%.
____________________________________________________________________________________________
7. You can buy one of these items instead of Void Staff if the enemie team has no or only one tank.
Lich Bane: Gives you even more one-shot potential and the extra mana is working great with your ult.
Luden`s Echo: Go for it if the enemie team has a lot of movementspeed (like Sivir, Master Yi, Karma, etc.)